Cellular automata
Cellular automata show how simple rules can generate complex behavior.
We will show some examples of “Game of Life”. The rules are such that the two-dimensional grid cells can have two states - be dead or alive. Living cell in the next step is still alive, if it is next to each other 2 or 3 live cells, with a different number of neighbors die. Still a cell come to life in the next step if it is next to each other exactly 3 live neighbors. In the drawings selected living cell is black and the white cell dead.
Example 1. A simple example of evolution aimed at a state in which cells no longer a state does not change:
1a) The structures of living cells gradually disappear until the blank field:
1b) Reach to the structure, which is not changing:
Example 2. Simple structure, which change periodically, and periodically return to their original state:
2a) Probably the easiest periodically changing structure:
2b) I have a little more complicated structure, which changes periodically:
If we have a suitable program that will show us the situations of a given number of steps, we can examine the impact may be minimal change in the initial configuration.
For example, if the initial configuration in 2b move the field a few places, then from the structure, which is repeated every few steps, it will begin an unexpected evolution:
The initial state (in the configuration of 2b shifted one field of several places):
State after 71 steps:
State after 80 steps:
State after 409 steps:
State after 730 steps:
Here we can see that changing just one field may lead to a large number of new structures that can be considerably complicated and completely different from the initial structure.